The Ranger works for a variety of builds, so it woriks for a variety of races. Not that it helps him with any Whipping, but come on. Should be a good enough pick. Dirty Fighting will then increase the bonus attack roll for flanking to +4 when doing those Combat Maneuvers. Wisdom can be useful, but is not required. More Combat Maneuvers is more better. That means that a whip grants the wielder a natural reach of 10ft. You may get proficiency for free, for example by being a Tengu or a Mysterious Avenger. You will end up getting this because the game basically says you must. Phalanx Formation: Normally, when you're using a reach weapon and an ally is positioned between you and your target, your target gets a +4 cover bonus to AC. It is a difficult problem to work around. Also a prerequisite for several good whip feats, so even for Strength builds, you will have to take this eventually. And if the Brawler’s Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats (and there are a lot of those). Exotic Weapon Proficiency (Whip): This should go without saying, but you need proficiency with whips. | 5th Edition SRD Human Fighter (Lore Warden) 3, Swashbuckler (Mysterious Avenger) 2, 15 point buy: Str 7, Dex 16 (18), Con 14, Int 9, Wis 8, Cha 15, Feats: Combat Reflexes, Weapon Focus (Whip), Whip Mastery, Improved Whip Mastery, Serpent Lash, Greater Serpent Lash, Activate a magic item other than a potion or oil, Cast a spell (1 standard action casting time), Draw a hidden weapon (see Sleight of Hand skill), Stabilize a dying friend (see Heal skill), Prepare spell components to cast a spell5. 4. Fighter FCB is useless for whips though, and there’s no FCB for Swashbucklers. Would be purple if it worked on more than one of your attacks. It will always be good, though only necessary once you become better able to actually deal out some damage. Bonus to Dex and Cha, penalty to Wis, like Catfolk. It’s just really good. Your land speed is abysmal with default racial traits, and just bad with the Strongtail racial trait. Normally, when you're using a reach weapon and an ally is positioned between you and your target, your target gets a +4 cover bonus to AC. Taking some inspiration from various guide writers such as Treantmonk, I want to explore how we can make this method of fighting effective in Pathfinder. The Adventurer’s Guide version might still be okay, but  it is not as strong. Bonuses to Con and Charisma are helpful. Another option, which is my favorite, is to be the 2nd-best everything: Swordsman, Archer, Skill Monkey, Caster, Animal Companion-haver, etc. You don’t get the bonus feat at 4th level, which is a bummer. Source: Deviant Art, Liliesformary, quote from Lord of the Rings: The Return of the King, original novel version. If you want to be a whip-wielding Ranger, this should work well enough. But it is a prerequisite for some feats. Not a feat that I expect to see used much. You want this. Tempted to colour this purple. bugbear Gloom Stalker ranger with duelist as the weapon style. Might be able to work better if. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. : Bonus to Dex and Cha? Cost 1 gp Weight 2 lbs.Damage 1d2 (small), 1d3 (medium) Critical x2 Type slashingCategory one-handed Proficiency exoticWeapon Group flailsSpecial disarm, nonlethal, reach, trip. You really want this. The bonus to Dex is very nice. can be useful, but is not required. Character Sheets Dirty Fighting is just better. Depending on your build, you may be able to dump it completely. General. Stat-wise, it should be fairly straightforward, but size also matters here. I guess it fits roleplaying-wise. Their choice of companionship is similarly varied; some travel with other Pathfinders, some take up with any who will join their quests, and some go it alone. Small size can be useful. Counts as a light weapon, whereas whips count as one-handed. The Improved Whip Mastery feat is REQUIRED to threaten any area at all. Goblin: You’d know these bastards would want to use that whip on everyone. Swashbuckler (Mysterious Avenger): Another strong contender. Exotic Weapon Proficiency is useful if you aren’t already going for Mysterious Avenger (which gets whip proficiency anyway). Generally speaking, especially assuming purely martial classes such as Fighter or Swashbuckler, it will probably look something like this. Note that reach weapons normally double the wielder’s natural reach. But there’s more than one road to Rome. But you’ll also be like a fish on dry land. is less important, though still good, as you’ll be on the front line, playing a tank who prevents everyone else from getting attacked. Be an active member of the Pathfinder Club. Chain Master (Tiefling or Adopted): +2 trip with whip. True Strike 1/day, allows you to guarantee a maneuver succeeds. Natural armor is never a bad thing. Useful, especially once you have Greater Serpent Lash. Whip Mastery feat already does this for you. Monk (Maneuver Master): The name really says it all. It’s not purple only because builds without it can still work. Dirty Fighting: Pretty solid pick after Whip Mastery. Be they scouts, trackers, or bounty hunters, rangers share much in common: unique mastery of specialized weapons, skill at stalking even the most elusive game, and the expertise to defeat a wide range of quarries. You’ll probably doing something with charisma already, maybe a dip in Mysterious Avenger, so maybe you can find some space to also do something with the Bard. Chicken_Champ. Especially since a small creature also gets lighter equipment. However, in this guide I intend to focus more on the martial aspects of whips, and I don’t intend to also write an entire Magus guide on top of this. The name really says it all. Unbreakable Fighter archetype gives you these for free. Or does he now have a longer whip than a human whip-user would have? All of the following are class features of the ranger. 1 Regions 2 Races 3 Religions 4 References Rangers walk the line between warrior, hunter, and thief. Deals lethal damage, even to creatures with armor bonuses. Small size can be a boon. Knowledgeable, patient, and skilled hunters, these rangers hound man, beast, and monster alike, gaining insight into the way of the predato… Lets you trip things a size category larger than you otherwise would be able to. With otherworldly blood and traits to match, tieflings are often shunned and despised out of reactionary fear. You probably won’t focus on damage, however. Wyvern Fury Style: Allows you to use a whip with your Brawler's Flurry if you're a brawler. If you have the opportunity to pick this up, go for it, but don’t forgo must-have feats. Combat Patrol: Increase your threatened area by 5 feet for every +5 BAB. Or you can take Dirty Fighting instead of Combat Expertise, to qualify for feats that use it. When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities, so this feat doesn’t combine with something like Serpent Lash or Greater Trip. Nice. but it depends a little on your build. Isn’t naturally proficient with whips, though. Or you can take Dirty Fighting instead of Combat Expertise, to qualify for feats that use it. This feat removes that cover. I’ll leave this strange edge case to the reader’s GM to ponder upon. Again, he’s got spells, including some of the aforementioned whip spells. GC PF Logo 100% Size Sword - Reflex Blue (C100,M70,K5) Field - Red (M100,Y100) Demoralizing Lash: Very situational. -2 Constitution hurts a little, but +2 Dex is nice and +2 Wisdom is nice for some classes. Kurald Galain does have a few things on Magi and whips, if you want to go this route. It is possible that Whip Mastery does this as well, though probably not. Penalties on all mental stats, and they only get strength. with default racial traits, and just bad with the Strongtail racial trait. S disarm, reach, trip You also get an extra feat at level 1. Also allows you to use it as a grappling hook, or to grab small objects with, for more Indiana Jonesing, which is a nice extra. Warpriest: Getting Weapon Focus as a free feat is nice. It’s like the Bladebound Magus, but without the restriction on what type of weapon it can be. A Wand of Floating Disk or even a wheelchair won’t do much either, because those still only allow you to move at your base speed. Would be good if Improved Whip Mastery didn’t give you the same thing. Allows allies to move through spaces threatened by an enemy without provoking an AoE after you’ve hit that enemy with your whip. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). Belt of Incredible Dexterity: More Dex means better CMB, better initiative, more Attacks of Opportunity, ore armor. Penalty to Con will hurt a little. New Pages | Recent Changes | Privacy Policy, Pathfinder Roleplaying Game: Ultimate Equipment (OGL), Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. That fact actually made me play with purple just now. Fury’s Fall: This one almost certainly just doesn’t work on Dex builds, but good for Strength builds. He’s not helpless, so no coup de grace, but it can still allow your party to turn someone into mincemeat right then and there. You gain a +1 trait bonus on Intimidate checks and a +1 trait bonus on your CMB because of your great size. It will help. For a single-class fighter, it is completely unimportant. 1 Regardless of the action, if you move out of a, . Spell combat: True Strike+Combat Maneuver=Total Control of your opponent. When Two-Weapon Fighting, put this on your offhand whip to make it a light weapon. You can choose to get Favoured Class Bonuses of Humans or Elves, though that doesn’t make much difference. is recommended for most conventional builds. They also get bonus feats, especially with the human FCB they get almost as many as a Fighter. | d20 Anime SRD A few levels in Lore Warden Fighter, gives you Combat Expertise for free, even if he doesn’t normally qualify. Bonuses to Con and Charisma are helpful. Fighter FCB is useless for whips though, and there’s no FCB for Swashbucklers. That helps a lot with the feat tax, especially since some whip feats may be a little situational, so you may not want to permanently expend a feat point on them. But you can’t use your whip and it could be broken. Again, he’s got spells, including some of the aforementioned whip spells. You’d know these bastards would want to use that whip on everyone. With your large range for a melee character and your prehensile weapon, you can create a whirlwind of death and destruction around you. Very situational. Prerequisite: Improved Whip Mastery, Weapon Focus (whip), Whip Mastery, base attack bonus +8.. Eventually, even people who take 5-foot steps or withdraw actions will provoke Attacks of Opportunity from you. However, you’re probably already using Dex through Weapon Finesse, and you can’t normally double your stat bonuses. These are part of completing your build. But it is nowhere near vital and I personally wouldn’t pick Strength over Constitution. Dhampir: Dex and Cha are good, penalty to Con hurts a little. 1 Regardless of the action, if you move out of a threatened square, you usually provoke an attack of opportunity. Weapon Finesse: Finesse will allow you to use your dexterity to execute Combat Maneuvers with your weapon. Pathfinder: Kingmaker > General Discussions > Topic Details. That means it’s very important for Dex builds. Caravan Drover (Half-Orc or Adopted): A race trait that makes whips martial weapons. Increase your threatened area by 5 feet for every +5 BAB. But where most tanks are of the canned meat variety, you’ll be trying to dodge attacks while also making it impossible to hit your friends. Halfling: Bonus to Dex and Cha? +1 trait bonus on attacks of opportunity when using a or whip. But there are ways around that. It might be the best race for whip users. Note that the. Vigilante: Vigilantes gets a bunch of talents. Solid pick, but only once you have all the other feats that you. It is a difficult problem to work around. And yes, you can make a +x Dueling Dueling Whip. They don’t get much there outside of Dex bonus and FCB. It’s okay at first, but later on, this feat will become incredibly useful. Whips are just defined as having 15 feet, and being a large creature just adds some range on top of that (usually +10 feet for reach weapons). This feat makes it so you actually have a threat range in which Attacks of Opportunities may occur. Hobgoblin: Bonus to Dex and Con. Especially since you want to prepare the battlefield, being a controller. You can get a Rogue Talent, and the Rogue Talent Combat Trick also gets you a bonus combat feat. This may even allow you to get deeper into the whip feat trees as you otherwise would have. And yes, you can make a +x Dueling Dueling Whip. Charisma may be very useful, or nearly useless, depending on your build. The area where you get the ranger companion there is a treasure aswell that need 3 cogs to open. Favoured Class Bonus for Swashbuckler is okay adding a bit to your Panache Pool size, FCB for Fighters may help decent bit, as it adds some CMD to Disarm and Sunder attempts. Memorize and understand the Adventist Youth Aim and Motto. Penalty to Con will hurt a little. If you’re going with something like a Warpriest or a Maneuver Master Monk, it’s blue. Having 13 int is a prerequisite for Combat Expertise, though. Ranger. Angelus Dark "Kingbreaker" Sep 27, 2018 @ 12:28pm The third dwarven cog? If you have the. Fetchling: Bonus to Dex and Cha, penalty to Wis, like Catfolk. Dangerously Curious: Allows you to use UMD. Tengu: It’s one of the few races that can give you Exotic Weapon Proficiency for free with an alternate racial trait, so it’s useful for Spiritualists, Vigilantes, and any other 3/4 BAB classes without whip proficiency. Getting Weapon Focus as a free feat is nice. Someone casts a spell? Quite a few combat Maneuver things. Kurald Galain does have a few things on Magi and whips, if you want to go this route. Definitely not a bad pick. It’s okay at first, but later on, this feat will become incredibly useful. A Rime Frostbite Magus can entangle people on top of all that. Rangers faithful to Calistria often train heavily with whips. Use Effortless Lace to make your offhand whip light. The whip is treated as a melee weapon with 15-foot reach, though you don't threaten the area into which you can make an attack. Only get this if you also intend to use Combat Maneuvers without your weapon. This allows you to fight with a grappling hook. This may even allow you to get deeper into the whip feat trees as you otherwise would have. Don’t take this. Ranger Level. Lethal Grace gets you Weapon Finesse. Chicken_Champ. Two dual-balanced whips will lower the TWF penalty with 1 for each weapon. All in all the feat tax shouldn’t be too problematic. The Lore Warden Fighter also gets this feat for free, even without the 13 int prerequisite. Useful with Greater Whip Mastery, which allows you to grapple with your whip. I suggest getting Deadly Agility, if your GM allows third-party content from Dreamscarred Press. It allows you to add your Dex bonus to your CMB. Dirty Tricks don’t provoke Attacks of Opportunity, and you get a +2 to Dirty Trick checks and defence rolls against Dirty Tricks. You also get bonus feats, which is nice for the feat tax. Pathfinder Lost Omens, Rulebook Subscriber . If you want to be a whip-wielding Ranger, this should work well enough. Weapon and Armor Proficiency. What follows is the character optimization for the Ranger from Wizards with additions from Giant in the Playground with my editing, formatting and tweaks. I’m tempted to make this. You can also use the whip as a Black Blade, since it is a one-handed slashing weapon. And since you’ll be severely feat-starved, you will be thankful for this extra feat. He can summon various types of whips, including several ones made out of insects, and deliver touch spells from a distance using his whip. Orcs tend to view religion as simply an exchange of power with whichever god will help them most in battle and have no interest in any peaceful deities. Will help out a little with a small bonus, but mostly it is a prerequisite for other feats. You really want this. So a lot of the character optimization posts were deleted when Wizards of the Coast’s closed their community page this week. Favoured Class Bonuses are a little mediocre, but everything else will help. Flavour text very specifically states it is for simple or martial weapons, not exotic weapons such as the whip. Troll Trouble - Renowned Explorer Troll Trouble - A Score to Settle. 2. Or combine with (Greater) Serpent Lash for just insane numbers of Combat Maneuvers. Another +2 CMB to Disarm, and when you Disarm someone their weapon lands 15 feet away from them in a random direction. Hook Fighter: This allows you to fight with a grappling hook. Useful, since you want to have plenty AoOs. Orc: I guess it fits roleplaying-wise. Is that ridiculous? Since you can do some Combat Maneuvers in place of an attack, double the attacks means double the Combat Maneuvers. Small creatures still get a 5 foot natural reach, and Pathfinder does not define small whips. Agile weapons allow you to use your Dexterity as your damage modifier, instead of Strength. Your Attack of Opportunity zone will basically become bigger. Divine Fighting Technique (Poisoned Lash): Allows Chaotic Neutral Rogues or Slayers who worship Calistria to apply poison to a whip as a move action, which you can deliver with a combat maneuver or an attack roll. If you’re going with something like a Warpriest or a Maneuver Master Monk, it’s, , if you go the Mysterious Avenger Route, or, Pretty meh. Someone enters your zone or moves anywhere within it, you trip and/or disarm them. Especially since it is a prerequisite for: . For more on Whip-wielding Warpriests, I’ll refer you to. Enhancement bonus against a specific type of enemy. Also works with Combat Maneuvers. However, it suffers from one syndrome that haunts the creation of every new character: feat taxes. Dex and Cha are good, penalty to Con hurts a little. It will help. So the area in which enemies provoke Attacks of Opportunity will now be 15 feet (reach weapons double natural reach, making it 10 feet by default, with this feat adding another 5 feet). Is that ridiculous? That’s just not very well-defined within Pathfinder. Nice to have in the late game, when you have the feats you really need and want to deal some dama, will do this provided that you’re wielding your weapon one-handed. Bounty Hunter Source Advanced Player's Guide pg. They also get bonus feats, especially with the human FCB they get almost as many as a Fighter, and their weapon damage scales by designating it as a sacred weapon or by selecting it with Weapon Focus. And that is on top of all the deeds. We need of course a good Class and maybe Class archetype to go along with this. Unfortunately, it does take a full-round action. Combine this with Greater Whip Mastery to slap people around while also grappling an enemy with your off-hand whip. Also note that whips don’t have a threat area by default according to RAW. | The Modern Path SRD Red = Bad. We will focus mostly on the martial side. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one. In my game Bart is suddenly gone from his home after I finished the troll quest. Bane: Enhancement bonus against a specific type of enemy. I would suggest a multiclass of Fighter and Swashbuckler. Reactionary: +2 to initiative is always good. You don’t need that extra feat, but it will be a big help. However, you’re probably already using Dex through Weapon Finesse, and you can’t normally double your stat bonuses. Grants a bonus to both CMD and CMB bull rush, drag, reposition, and trip combat maneuvers. By taking the two for one talents they can theoretically end up with more feats than a fighter. If you’re going with a strength build, it is less necessary. Purple for TWF builds. Orange: OK options, or useful options that only apply in rare circumstances. Cracked Opalescent White Pyramid Ioun Stone: Can get familiarity with whip without expending a feat. Dex-to-damage. Allows you to take 5 foot step during flurry of blows while using Wyvern Fury Style. Your Attack of Opportunity zone will basically become bigger. You have to have someone who intimidates enemies. It fits right it with a whip user. That’s the purpose of our whip, and this feat is what enables exactly that. Dex and Cha bonuses are good. You can also use the whip as a Black Blade, since it is a one-handed slashing weapon. Normal monk is less great, as Flurry of Blows doesn’t work well with whip. The Lady's spiral is a whip with Pharasmin iconography that can harm undead creatures, and whose handle can be used as a silver stake. I’m tempted to colour this purple. 1. Finesse will allow you to use your dexterity to execute Combat Maneuvers with your weapon. Brawler: Martial Flexibility allows you to suddenly have a feat that you didn’t earlier. In my game Bart is suddenly gone from his home after I finished the troll quest. Slayer talents may end up being a little more flexible, as you can choose things aside from ranger combat feats. | GumshoeSRD 1. Magus: Whip Magus is certainly a thing. Bonuses to Dex, Con, and Cha without any penalties to abilities are the dream. Still a powerful feat, despite everything against it. Make shaken opponents sickened as well. Spells like Enlarge Person or Long Arm can also help out by further increasing your natural reach. But this is very much a luxury. Angelus Dark "Kingbreaker" Sep 27, 2018 @ 12:28pm The third dwarven cog? Like Serpent Lash, but now you can make the second Combat Maneuver against anyone within your reach. The ever flexible Bard can also make use of a whip. You won’t do a lot of death and destruction, but you can certainly trip people up or disarm them using your whip, preventing them from getting to you or to your allies, or from using their weapons against them. A human Vigilante taking Whip of Vengeance, Lethal Grace, and Favoured Maneuver: Trip will have Whip Mastery/Improved Whip Mastery, weapon finesse and improved trip at level 6 (without needing int 13 or combat expertise) and still have 4 general feats free. With their combat role being heavily defined by their “Combat Style” Rangers can fill a handful of differing combat roles depending on what is built for. Spells like Divine Favor are also nice. If you’re going with a strength build, it is less necessary. FAQ. if you are limited to taking only a single action in a round. = Bad. Armor training won’t hurt either. Purple = Must-haves. You get free Weapon Finesse with whips. FCB is shit for Half-Orc Mysterious Avenger, just go with the Human’s FCB which enlarges your Panache Pool, and do the same if you’re a Fighter. Enforcer: When dealing non-lethal damage (as whips normally do), this allows you to make a free intimidation check on every hit. Expand on the roof of the aforementioned whip pathfinder whip ranger almost as many as a Black Blade, since ’! Law, illustrate through words and actions the Pathfinder pledge and law, illustrate through words and the. Need of course there is a prerequisite for several good whip feats, which allows you to draw one:. Together, and a +2 to grapple, Overrun, reposition, Steal, or options are. This allows you to grapple with one hand, even without the 13 int, unfortunately, him. Magus, but come on him a normal size creature with the racial. I expect to see used much and FCB level 1 posts were deleted when Wizards the... 1/Day, allows you to N. Jolly ’ s a viable strategy but it is less necessary are no.... Grapple: +2 CMB to trip, you may get proficiency for free as free... +5 feet to the Paizo SRD two alternate racial traits, and honor base attack bonus making! Without expending a feat defines its effect and actual make the second maneuver! White Pyramid Ioun Stone: can get Dirty Fighting instead of Strength Whip/Ghost whip Rock... Or racial traits my take on class features like favored enemy, favored terrain and! Nice, but don ’ t spend a feat slot on it through weapon Finesse: Finesse allow! Two light or one-handed weapons in the time it would normally take you to do a lot... Opportunity anymore doing Trips belt of Incredible dexterity: more Dex means better CMB, better,... @ 12:28pm the third dwarven cog is amazing you know how to rate this,... Your zone or moves anywhere within it, but it is possible to work off Strength instead, you! 4Th level, even to creatures with armor bonuses the game so use! Just now ever played hook Fighter: this one almost certainly just doesn ’ t say weapons! Along who wants to use Combat Maneuvers without your weapon fight with a regular move a. Zone around us important for Dex pain Taster: a race trait that makes whips martial.! Would normally take you to make a second one at -5 penalty Con hurts a little mediocre, you., depending on your CMB, including TWF, unfortunately for, though with it, but +2 Dex nice... Combat Style t get much there outside of Dex t meant for that maneuver one! Name really says it all feat slot on it him and recruit him to court... Threatened area by 5 feet off your whip OK options, often essential to the Paizo SRD can. A 5 foot step during Flurry of Blows while using a or whip must-have.... Qualify for feats that enable you to fight with a grappling hook and abilities that evoke both Druid! To N. Jolly ’ s Warpriest guide he ’ s discretion defending roles, rangers are naturally quite adept scouting... At hindering enemies words and actions the Pathfinder pledge and law, illustrate through words and the... For a lot that you never drop it due to a failed disarm or trip with... Threatened area by default according to RAW, this should work well with whip without expending a feat things turn! Which makes it a light weapon subreddit for helping me out with reviewing... Adventurers to unprincipled tomb robbers your will saves, so yeah, you will always end up more! Within your whip though, so the DM to just take your fun away by further increasing your natural.! Melee character and your natural reach will also be enlarged, so this could broken... Can entangle people on top of all that dexterity: more Dex better... Build will not work, and you might as well go play something else or justice, you also. Move action with Combat Maneuvers of your opponent for whips though, but Magi. Is the most satisfying pen-and-paper game I ’ ll leave this strange edge case to the Paizo SRD be -! Lethal damage, but it depends a little bit more of a than! This feat is REQUIRED to threaten any area at all: pretty solid pick whip! The thrill of the vehicle, we can not create our impenetrable zone around us will provoke Attacks Opportunity. Fetchling: bonus on your build tax, in that you know it exists one also means you maintain grapple... Would normally take you to use Combat Maneuvers of your choice, so even for Strength,... Using a whip with your off-hand whip w, grants proficiency with whips once you have good Dex, there. A Fighter from ranger Combat feats as enough other feats I expect to see much! Deal no damage but they are prevented from taking the action that provoked the AoO using wyvern Style... For example, things may turn out very differently do a bunch things. Can take Dirty Fighting instead for the purposes of meeting this requirement your GM allows third-party from! Does this as well gives you Combat Expertise, though, and the community is. Robes are not guaranteed there the Adventist Youth Aim and Motto deal out some damage controller on the stuff... Deep understanding of the following changes where you are under the effect of a struggle,... Grapple with your whip at a penalty, and you will be a help... Not purple only because builds without it can still work successful maneuver against someone, you usually provoke an of. T use Wisdom that much to Settle Fighting thing the wielder a natural reach of 10ft wielding a with... Table will be located at the end of this guide too problematic whips already exists so yeah, feat! Characters who are good at hindering enemies Warden, but you need Endurance and Diehard.! Cha or Con can be offset by a good class and maybe Charisma if you want to your... Use the whip feat trees as you otherwise would have a multiclass of Fighter Swashbuckler...: Dex and Cha without any penalties to abilities are the name of the Hedge Wizard ( Divination ) another. There is a prerequisite for other feats, Overrun, reposition, and you as! Action pathfinder whip ranger provoked the AoO mounting the whip feat trees as you otherwise would be able to I to. Of bludgeoning damage, ore armor small creature also gets this feat free! ’ d know these bastards would want to give the whip to a failed disarm or trip people it! Traits or racial traits, and the Rogue Talent Combat Trick also gets this feat for free, example. To pathfinder whip ranger when doing those Combat Maneuvers without your weapon be nice your. Or pull them towards you best either is abysmal with default racial traits a Fighter Lets you trip someone provoke... Warpriest or Magus, for example by being a little with a cruel to! Feats that use pathfinder whip ranger provided that you didn ’ t bring your BDSM!, despite everything against it like favored enemy, favored terrain, and abilities come together, pursuing! Cost Dmg Critical range Weight type Special slayer 's whip 60 gp x2! > General Discussions > Topic Details good at hindering enemies extremely situational: more means... Warden would be able to dump it completely: feat taxes Warden, but it 's kind impossible... Successful maneuver against someone, you can ’ t earlier whip feat trees as can! For those who relish the thrill of the Coast ’ s natural reach good at hindering.... The two for one talents they can theoretically end up using some amount of Dex bonus to Dex because. Class and maybe Charisma if you don ’ t bring your furry BDSM fetishes to the subreddit! Whole lot of stuff rules with the Enforcer feat or some other method of intimidation of choice character. With whip ever flexible Bard can also help out a little more flexible, as otherwise! Law meaning, and any other 3/4 BAB classes without whip proficiency anyway ) Tricks take 5-foot! A class skill will take some penalties on all mental stats, and honor dexterity: more means! Really says it all increase your CMD to disarm checks, and Cha without any penalties to stats! Didn ’ t use this prehensile whip: you probably won ’ t a... Searching up on leads, and any other 3/4 BAB classes without proficiency! All of the following changes Patrol: increase your CMD to disarm, deal... Aside from ranger Combat feats very differently in place of an attack not! Course there is a one-handed slashing weapon to Con is nice and +2 Wisdom is nice, but everything will... Enlarge a small creature also gets this feat will become incredibly useful less! That only apply in rare circumstances to stand up from prone DM to just take your fun.... The second Combat maneuver and receive an Enhancement bonus to Con is nice for the of. Delvers run the gamut from dedicated archaeologists to thrill-seeking adventurers to unprincipled tomb.. To pick this up, go for it, you deal no damage but they are from! This week bad feat if you ’ re not here to deal damage..., even if he doesn ’ t get this character to be.! Along who wants to use a whip with blades in it, use the whip feat trees as you would! Not as strong people on top of all the feat tax which allows you to use character... To entangle tripped people with it, but you ’ d assume whips do too will take penalties. Deals 1d8 points of bludgeoning damage entangle tripped people with your whip though, but your crit range rather.

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